Huge giant, Unaligned
| Armor Class | 16 (chain mail) |
|---|---|
| Hit Points | 200 (16d12 + 96) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
| Saving Throws | Cha +7, Con +10, Wis +7 |
|---|---|
| Skills | Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common, Giant |
| Challenge | 9 |
The giant has advantage on Wisdom (Perception) checks that rely on smell.
The giant makes two morningstar attacks.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3 each/day: feather fall, fly, misty step, telekinesis
1 each/day: control weather, gaseous form