Cloud Giant of Evil Air

(Bigby Presents: Glory of the Giants)

Huge giant, Neutral Evil

Armor Class14 (natural armor)
Hit Points200 (16d12 + 96)
Speed40 ft., fly 40 ft.
STRDEXCONINTWISCHA
27 (+8) 10 (+0) 22 (+6) 12 (+1) 16 (+3) 19 (+4)
Saving ThrowsCha +8, Con +10, Wis +7
SkillsInsight +7, Perception +7, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesAuran, Common, Giant
Challenge12

Traits

Flyby.

The giant doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack.

The giant makes two Scimitar attacks and one Storm Boomerang attack.

Scimitar.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.

Storm Boomerang.

Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage plus 7 (2d6) thunder damage, and the target must succeed on a DC 16 Constitution saving throw or have the stunned condition until the end of its next turn. Hit or Miss: The boomerang magically returns to the giant's hand immediately after the attack.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: detect magic, fog cloud, light

1/day: gaseous form

2/day: telekinesis