Huge giant, Neutral Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 200 (16d12 + 96) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 19 (+4) |
| Saving Throws | Cha +8, Con +10, Wis +7 |
|---|---|
| Skills | Insight +7, Perception +7, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Auran, Common, Giant |
| Challenge | 12 |
The giant doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The giant makes two Scimitar attacks and one Storm Boomerang attack.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage plus 7 (2d6) thunder damage, and the target must succeed on a DC 16 Constitution saving throw or have the stunned condition until the end of its next turn. Hit or Miss: The boomerang magically returns to the giant's hand immediately after the attack.
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic, fog cloud, light
1/day: gaseous form
2/day: telekinesis