Huge giant, Chaotic Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 250 (20d12 + 120) |
| Speed | 40 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 12 (+1) | 22 (+6) | 15 (+2) | 16 (+3) | 17 (+3) |
| Saving Throws | Cha +7, Con +10, Int +6 |
|---|---|
| Skills | Deception +11, Insight +7, Perception +11, Sleight of hand +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 21 |
| Languages | Common, Giant |
| Challenge | 11 |
The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
The giant makes two Slam attacks or two Telekinetic Strike attacks.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.
Ranged Spell Attack Roll: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.
The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, fog cloud, light, minor illusion
3 each/day: invisibility, silent image, suggestion, tongues
1 each/day: gaseous form, major image
Huge giant (cloud giant), Chaotic Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 262 (21d12 + 128) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 12 (+1) | 22 (+6) | 15 (+2) | 16 (+3) | 17 (+3) |
| Saving Throws | Con +10, Int +6, Wis +7 |
|---|---|
| Skills | Deception +11, Insight +7, Perception +7, Sleight of hand +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common, Giant |
| Challenge | 11 |
The giant has advantage on Wisdom (Perception) checks that rely on smell.
The giant makes two attacks with its morningstar.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.
The giant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3 each/day: feather fall, fly, misty step, telekinesis
1 each/day: control weather, gaseous form
The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips: minor illusion, prestidigitation, vicious mockery
Level 1 (4 slots): cure wounds, disguise self, silent image, Tasha's hideous laughter
Level 2 (3 slots): invisibility, suggestion
Level 3 (2 slots): major image, tongues