Cloud Giant Smiling One

Huge giant, Chaotic Neutral

Armor Class15 (natural armor)
Hit Points250 (20d12 + 120)
Speed40 ft., fly 40 ft. (hover)
STRDEXCONINTWISCHA
26 (+8) 12 (+1) 22 (+6) 15 (+2) 16 (+3) 17 (+3)
Saving ThrowsCha +7, Con +10, Int +6
SkillsDeception +11, Insight +7, Perception +11, Sleight of hand +9
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 21
LanguagesCommon, Giant
Challenge11

Traits

Control Weather (8th-level Spell).

The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.

Actions

Multiattack.

The giant makes two Slam attacks or two Telekinetic Strike attacks.

Slam.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage.

Telekinetic Strike.

Ranged Spell Attack Roll: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.

Change Shape.

The giant magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don't change. It reverts to its true form if it dies.

Spellcasting

The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At will: detect magic, fog cloud, light, minor illusion

3 each/day: invisibility, silent image, suggestion, tongues

1 each/day: gaseous form, major image