Coldlight Walker

(Icewind Dale: Rime of the Frostmaiden)

Medium undead, Chaotic Evil

Armor Class13 (natural armor)
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 17 (+3) 8 (-1) 10 (+0) 8 (-1)
Saving ThrowsInt +2, Wis +3
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunitiesblinded; charmed; exhaustion; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge5

Traits

Blinding Light.

The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.

Icy Doom.

Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Unusual Nature.

The walker doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The walker makes two attacks.

Slam.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.

Cold Ray.

Ranged Spell Attack Roll: +3 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.