Colossus

(2024 Monster Manual)

Gargantuan construct (titan), Unaligned

Armor Class23
Hit Points553 (27d20 + 270)
Speed60 ft.
STRDEXCONINTWISCHA
30 (+10) 11 (+0) 30 (+10) 3 (-4) 11 (+0) 8 (-1)
Saving ThrowsDex +8, Wis +8
Skills—
Damage Vulnerabilities—
Damage Resistancesnecrotic; radiant
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned; unconscious
SensesTruesight 300 ft., passive Perception 10
Languagesunderstands Celestial and Common but can't speak
Challenge25

Traits

Immutable Form.

The colossus can't shape-shift.

Legendary Resistance (4/Day).

If the colossus fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The colossus has Advantage on saving throws against spells and other magical effects.

Siege Monster.

The colossus deals double damage to objects and structures.

Actions

Multiattack.

The colossus makes three attacks, using Slam or Radiant Ray in any combination.

Slam.

Melee Attack Roll: +18, reach 20 ft. Hit: 32 (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.

Radiant Ray.

Ranged Attack Roll: +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.

Divine Beam (Recharge 5-6).

dex DC 26, each creature in a 300-foot-long, 10-foot-wide Line [Area of Effect]. Failure: 65 (10d12) Radiant damage. Success: Half damage. Success or Failure: A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.

Legendary Actions

Smite.

The colossus makes one Radiant Ray attack.

Stomp.

The colossus moves up to half its Speed without provoking Opportunity Attack, and it can make one Slam attack at any point during that move.