Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 40 (9d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +6, Wis +4 |
|---|---|
| Skills | Arcana +6, History +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 6 |
As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
The conjurer is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:
Cantrips: acid splash, mage hand, poison spray, prestidigitation
Level 1 (4 slots): mage armor, magic missile, unseen servant*
Level 2 (3 slots): cloud of daggers*, misty step*, web*
Level 3 (3 slots): fireball, stinking cloud*
Level 4 (3 slots): Evard's black tentacles*, stoneskin
Level 5 (2 slots): cloudkill*, conjure elemental*