Construct (Helmed Horror)

(Plane Shift: Kaladesh)

Medium construct, Neutral

Armor Class20 (plate armor, shield)
Hit Points60 (8d8 + 24)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Damage Immunitiesforce; necrotic; poison
Condition Immunitiesblinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 14
Languagesunderstands the languages of its creator but can't speak
Challenge4

Traits

Magic Resistance.

The construct has advantage on saving throws against spells and other magical effects.

Spell Immunity.

The construct is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack.

The construct makes two longsword attacks.

Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.