Large fey, Chaotic Good
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 135 (18d10 + 36) |
| Speed | 10 ft., fly 60 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 19 (+4) |
| Saving Throws | Cha +8, Con +6, Dex +5, Wis +8 |
|---|---|
| Skills | Arcana +6, Insight +8, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | blindsight 60 ft., passive Perception 18 |
| Languages | Common, Primordial, Sylvan |
| Challenge | 9 |
Coral has advantage on saving throws against spells and other magical effects.
Coral makes two Hoof attacks and uses Tail Thump.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.