Coral

(Misplaced Monsters: Volume 1)

Large fey, Chaotic Good

Armor Class17 (natural armor)
Hit Points135 (18d10 + 36)
Speed10 ft., fly 60 ft., swim 60 ft.
STRDEXCONINTWISCHA
20 (+5) 13 (+1) 15 (+2) 14 (+2) 18 (+4) 19 (+4)
Saving ThrowsCha +8, Con +6, Dex +5, Wis +8
SkillsArcana +6, Insight +8, Perception +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesblindsight 60 ft., passive Perception 18
LanguagesCommon, Primordial, Sylvan
Challenge9

Traits

Magic Resistance.

Coral has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Coral makes two Hoof attacks and uses Tail Thump.

Hoof.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Tail Thump.

Coral slams her tail down, unleashing a burst of magical force toward one creature she can see within 60 feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 22 (4d10) force damage and has the prone condition. On a successful save, the target takes half as much damage only. If this damage reduces the target to 0 hit points, the target dies, and its body is reduced to fine dust.