Core Spawn Crawler

(Explorer's Guide to Wildemount)

Small aberration, Chaotic Evil

Armor Class12
Hit Points21 (6d6)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 14 (+2) 10 (+0) 9 (-1) 12 (+1) 6 (-2)
Saving Throws—
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespsychic
Condition Immunitiesblinded
Sensesblindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15
Languagesunderstands Deep Speech but can't speak
Challenge1

Traits

Pack Tactics.

The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler's next turn.

Claws.

Melee Attack Roll: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail.

Melee Attack Roll: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.