Medium aberration, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 102 (12d8 + 48) |
| Speed | 40 ft., fly 60 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
| Saving Throws | Cha +2, Dex +5, Wis +4 |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | blinded |
| Senses | blindsight 30 ft., tremorsense 60 ft., passive Perception 14 |
| Languages | telepathy 120 ft., understands Deep Speech but can't speak |
| Challenge | 6 |
The emissary has advantage on saving throws against spells and other magical effects.
The emissary makes three talons attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) slashing damage.
The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and that isn't an aberration must succeed on a DC 14 Constitution saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a creature takes 11 (2d10) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.