Medium humanoid (human), Neutral Good
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 154 (28d8 + 28) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +9, Wis +6 |
|---|---|
| Skills | Arcana +13, History +13, Investigation +13, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Celestial, Common, Dwarvish, Gnomish, Halfling, Infernal |
| Challenge | 12 |
Doc Watson has advantage on saving throws against spells and other magical effects.
When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.
Doc Watson makes three Arcane Burst attacks.
Melee or Ranged Spell Attack Roll: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) lightning damage.
Doc Watson casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 17):
At will: detect magic, identify, mage armor, Rary's telepathic bond
2 each/day: clairvoyance, locate object, scrying
1 each/day: foresight, true seeing