Cornelius Watson

(Minsc and Boo's Journal of Villainy)

Medium humanoid (human), Neutral Good

Armor Class12, 15 with mage armor
Hit Points154 (28d8 + 28)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving ThrowsInt +9, Wis +6
SkillsArcana +13, History +13, Investigation +13, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCelestial, Common, Dwarvish, Gnomish, Halfling, Infernal
Challenge12

Traits

Magic Resistance.

Doc Watson has advantage on saving throws against spells and other magical effects.

Portent (Recharge 6).

When Doc Watson or a creature he can see makes an attack roll, a saving throw, or an ability check, Doc Watson can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. This trait recharges after using the Spellcasting action.

Actions

Multiattack.

Doc Watson makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) lightning damage.

Spellcasting

Doc Watson casts one of the following spells using Intelligence as his spellcasting ability (spell save DC 17):

At will: detect magic, identify, mage armor, Rary's telepathic bond

2 each/day: clairvoyance, locate object, scrying

1 each/day: foresight, true seeing