Corrupted Giant Shark

(Critical Role: Call of the Netherdeep)

Huge aberration, Unaligned

Armor Class13 (natural armor)
Hit Points126 (11d12 + 55)
Speed0 ft., swim 50 ft.
STRDEXCONINTWISCHA
23 (+6) 11 (+0) 21 (+5) 1 (-5) 10 (+0) 5 (-3)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 14
Languages—
Challenge9

Traits

Psychic Maelstrom.

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.

Regeneration.

The shark regains 10 hit points at the start of its turn. If the shark takes radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing.

The shark can breathe only underwater.

Actions

Bite.

Melee Attack Roll: +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of exhaustion.