Cosmotronic Blastseeker

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class15 (chain shirt)
Hit Points37 (5d8 + 15)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 15 (+2) 16 (+3) 18 (+4) 9 (-1) 12 (+1)
Saving ThrowsCon +5, Dex +4
SkillsArcana +6, Intimidation +3, Perception +1
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany one language (usually Common)
Challenge4

Traits

Empowered Spell (3/Day).

When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.

Tides of Chaos (1/Day).

The blastseeker makes one attack roll, ability check, or saving throw with advantage.

Actions

Warhammer.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

2/day: fireball

3 each/day: scorching ray, shield, thunderwave