Huge giant, Neutral Good
| Armor Class | 14 (natural armor), 16 with barkskin |
|---|---|
| Hit Points | 200 (16d12 + 96) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 22 (+6) | 14 (+2) | 16 (+3) | 16 (+3) |
| Saving Throws | Cha +7, Con +10, Wis +7 |
|---|---|
| Skills | Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common, Draconic, Druidic, Giant |
| Challenge | 10 |
Thullen has advantage on Wisdom (Perception) checks that rely on smell.
Thullen makes two morningstar attacks.
Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Thullen's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3 each/day: feather fall, fly, misty step, telekinesis
1 each/day: control weather, gaseous form
Thullen is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared:
Cantrips: druidcraft, mending, produce flame
Level 1 (4 slots): cure wounds, entangle, thunderwave
Level 2 (3 slots): animal messenger, barkskin, gust of wind
Level 3 (3 slots): call lightning, conjure animals, speak with plants
Level 4 (3 slots): freedom of movement, grasping vine
Level 5 (1 slots): conjure elemental