Counterflux Blastseeker

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class13, 16 with mage armor
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 16 (+3) 15 (+2) 18 (+4) 11 (+0) 14 (+2)
Saving ThrowsCon +4, Wis +2
SkillsArcana +6, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any one language
Challenge2

Traits

Counterflux Overcast (Recharge 5-6).

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect:

  • 1–3. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects.

  • 4–6. The blastseeker creates a 15-foot-radius invisible sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.

Actions

Rapier.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

3 each/day: enlarge/reduce, mage armor (self only), scorching ray

1 each/day: counterspell, dispel magic, protection from energy