Countess Sansuri

(Storm King's Thunder)

Huge giant, Neutral Evil

Armor Class14 (natural armor)
Hit Points200 (16d12 + 96)
Speed40 ft.
STRDEXCONINTWISCHA
27 (+8) 10 (+0) 22 (+6) 16 (+3) 16 (+3) 16 (+3)
Saving ThrowsCha +7, Con +10, Wis +7
SkillsInsight +7, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesAuran, Common, Giant
Challenge11

Traits

Keen Smell.

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.

Sansuri makes two spear attacks.

Spear.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock.

Ranged Attack Roll: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3 each/day: feather fall, fly, misty step, telekinesis

1 each/day: control weather, gaseous form

Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15; +7 to hit with spell attacks):

At will: mage hand, message, prestidigitation, ray of frost

2 each/day: arcane lock, gust of wind, invisibility, magic missile, unseen servant

1 each/day: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of force