Crab Folk

(Mordenkainen's Fiendish Folio)

Large giant, Neutral

Armor Class16 (natural armor)
Hit Points68 (8d10 + 24)
Speed40 ft., swim 40 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 17 (+3) 7 (-2) 9 (-1) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 9
LanguagesCommon, Giant
Challenge3

Traits

Limited Amphibiousness.

The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.

Actions

Multiattack.

The crab folk makes two claw attacks.

Claw.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.