Cradle of the Frost Scion

(Bigby Presents: Glory of the Giants)

Gargantuan elemental, Neutral Evil

Armor Class20 (natural armor)
Hit Points499 (27d20 + 216)
Speed40 ft., swim 40 ft.
STRDEXCONINTWISCHA
27 (+8) 14 (+2) 26 (+8) 11 (+0) 19 (+4) 16 (+3)
Saving ThrowsCha +10, Wis +11
Skills—
Damage Vulnerabilities—
Damage Resistancesfire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiescold; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 120 ft., passive Perception 14
LanguagesGiant, Primordial
Challenge24

Traits

Awakening of the Scion.

The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day).

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster.

The cradle deals double damage to objects and structures.

Actions

Multiattack.

The cradle makes two Slam or Hurl Icicle attacks.

Slam.

Melee Attack Roll: +15 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage plus 11 (2d10) cold damage.

Hurl Icicle.

Ranged Attack Roll: +15 to hit, range 120 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 9 (2d8) cold damage, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.

Freezing Breath (Recharge 5-6).

The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, a creature takes half as much damage only. If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue.

If the statue takes bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.