Cradle of the Stone Scion

(Bigby Presents: Glory of the Giants)

Gargantuan elemental, Neutral

Armor Class20 (natural armor)
Hit Points455 (26d20 + 182)
Speed40 ft.
STRDEXCONINTWISCHA
26 (+8) 15 (+2) 24 (+7) 11 (+0) 18 (+4) 10 (+0)
Saving ThrowsCha +7, Wis +11
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesacid; poison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned; prone
Sensestremorsense 120 ft., passive Perception 14
LanguagesGiant, Primordial
Challenge23

Traits

Awakening of the Scion.

The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day).

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster.

The cradle deals double damage to objects and structures.

Actions

Multiattack.

The cradle makes two Slam or Spit Rock attacks.

Slam.

Melee Attack Roll: +15 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Spit Rock.

Ranged Attack Roll: +15 to hit, range 120 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage, and the target must succeed on a DC 23 Strength saving throw or have the prone condition.

Shattering Roar (Recharge 5-6).

The cradle lets out a painfully loud roar. Each creature within 60 feet of the cradle must make a DC 23 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage and has the incapacitated condition until the end of its next turn.