Crimson Helmed Horror

(Keys from the Golden Vault)

Medium construct, Neutral

Armor Class20 (plate armor, shield)
Hit Points60 (8d8 + 24)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Damage Immunitiesforce; necrotic; poison
Condition Immunitiesblinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 14
Languagesunderstands the languages of its creator but can't speak
Challenge4

Traits

Magic Resistance.

The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity.

The helmed horror is immune to burning hands, fireball, and scorching ray.

Actions

Multiattack.

The helmed horror makes two longsword attacks.

Flaming Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) fire damage, or 9 (1d10 + 4) fire damage if used with two hands.