Medium construct, Neutral
| Armor Class | 20 (plate armor, shield) |
|---|---|
| Hit Points | 60 (8d8 + 24) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Damage Immunities | force; necrotic; poison |
| Condition Immunities | blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 14 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 4 |
The helmed horror has advantage on saving throws against spells and other magical effects.
The helmed horror is immune to burning hands, fireball, and scorching ray.
The helmed horror makes two longsword attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) fire damage, or 9 (1d10 + 4) fire damage if used with two hands.