Criosphinx

(Plane Shift: Amonkhet)

Large monstrosity, Neutral

Armor Class18 (natural armor)
Hit Points228 (24d10 + 96)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 16 (+3)
Saving Throws—
SkillsArcana +8, History +8, Perception +8, Religion +8
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespsychic
Condition Immunitiescharmed; frightened
Sensestruesight 120 ft., passive Perception 18
Languagesunderstands Common, Sphinx
Challenge13

Traits

Inscrutable.

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons.

The sphinx's weapon attacks are magical.

Actions

Multiattack.

The sphinx makes a ram attack and two claw attacks.

Ram.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Claw.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions

Ram Attack.

The sphinx makes one ram attack.

Teleport (Costs 2 Actions).

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.