Large monstrosity, Neutral
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 228 (24d10 + 96) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +8, History +8, Perception +8, Religion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | psychic |
| Condition Immunities | charmed; frightened |
| Senses | truesight 120 ft., passive Perception 18 |
| Languages | understands Common, Sphinx |
| Challenge | 13 |
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
The sphinx's weapon attacks are magical.
The sphinx makes a ram attack and two claw attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
The sphinx makes one ram attack.
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.