Crokek'toeck

(Baldur's Gate: Descent Into Avernus)

Gargantuan fiend (demon), Chaotic Evil

Armor Class15 (natural armor)
Hit Points297 (17d20 + 119)
Speed60 ft., swim 60 ft.
STRDEXCONINTWISCHA
28 (+9) 10 (+0) 24 (+7) 6 (-2) 10 (+0) 13 (+1)
Saving ThrowsCon +12, Wis +5
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiescharmed; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 10
Languagesunderstands Abyssal but can't speak
Challenge14

Traits

Amphibious.

Crokek'toeck can breathe air and water.

Magic Resistance.

Crokek'toeck has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Crokek'toeck's weapon attacks are magical.

Secure Memory.

Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

Standing Leap.

Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.

Actions

Bite.

Melee Attack Roll: +14 to hit, reach 15 ft., one target. Hit: 44 (10d6 + 9) piercing damage.

Disgorge Allies (Recharge 6).

Crokek'toeck opens its mouth and disgorges 1d4 barlgura, 3d6 gnoll led by 1 gnoll fang of Yeenoghu, 6d6 dretch, or 1d3 vrock. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.