Crunch

(Vecna: Eve of Ruin)

Medium construct (warforged), Lawful Evil

Armor Class18 (natural armor)
Hit Points105 (14d8 + 42)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 20 (+5) 16 (+3) 10 (+0) 19 (+4) 10 (+0)
Saving ThrowsDex +8, Wis +7
SkillsAcrobatics +8, Perception +7, Stealth +8
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunitiesexhaustion; poisoned
Sensespassive Perception 17
LanguagesCommon
Challenge7

Traits

Pack Tactics.

Crunch has advantage on an attack roll against a creature if at least one of Crunch's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack.

Crunch makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.

Armblade.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bolt Launcher.

Ranged Attack Roll: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Snare Trap (1/Day).

Crunch deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) piercing damage and have the prone condition. A creature makes this saving throw only once per turn.