Medium humanoid (human), Neutral Evil
| Armor Class | 13 (chain shirt) |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Deception +5, Religion +2, Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Aquan, Common |
| Challenge | 2 |
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: chill touch, mage hand, minor illusion, prestidigitation, ray of frost
Level 1 (4 slots): expeditious retreat, ice knife, magic missile, shield
Level 2 (3 slots): blur, hold person
Level 3 (2 slots): sleet storm