Medium humanoid (merfolk), Neutral
| Armor Class | 11 |
|---|---|
| Hit Points | 11 |
| Speed | 10 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | — |
| Languages | — |
| Challenge | 1/8 |
The merfolk can breathe air and water.
Lovely singing voices charm every humanoid or giant within 300 feet. The targets must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends.
Melee Attack Roll: +2 to hit, one target. Hit: 3 (1d6) piercing damage.