Medium dragon (gem), Chaotic Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft., burrow 15 ft., climb 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
| Saving Throws | Cha +4, Con +4, Dex +3, Wis +3 |
|---|---|
| Skills | Perception +5, Stealth +5, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; radiant |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 10 ft., darkvision 60 ft., passive Perception 15 |
| Languages | Draconic, telepathy 120 ft. |
| Challenge | 2 |
Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) radiant damage.
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: dancing lights, guidance