Crystal Helm Nothic

(Waterdeep: Dungeon of the Mad Mage)

Medium aberration, Neutral Evil

Armor Class15 (natural armor)
Hit Points45 (6d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 16 (+3) 13 (+1) 10 (+0) 8 (-1)
Saving Throws—
SkillsArcana +3, Insight +4, Perception +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 12
LanguagesUndercommon
Challenge2

Traits

Keen Sight.

The nothic has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The nothic makes two claw attacks.

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Rotting Gaze.

The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.

Weird Insight.

The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.