Medium aberration, Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Insight +4, Perception +2, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 12 |
| Languages | Undercommon |
| Challenge | 2 |
The nothic has advantage on Wisdom (Perception) checks that rely on sight.
The nothic makes two claw attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.
The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.