Cult Fanatic

(2014 Monster Manual)

Medium humanoid (any race), Lawful NX Chaotic NY Evil

Armor Class13 (leather armor)
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Saving Throws—
SkillsDeception +4, Persuasion +4, Religion +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany one language (usually Common)
Challenge2

Traits

Dark Devotion.

The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Multiattack.

The fanatic makes two melee attacks.

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips: light, sacred flame, thaumaturgy

Level 1 (4 slots): command, inflict wounds, shield of faith

Level 2 (3 slots): hold person, spiritual weapon