Small humanoid, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
| Saving Throws | Wis +4 |
|---|---|
| Skills | Deception +3, Persuasion +3, Religion +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common |
| Challenge | 2 |
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At will: Light, Thaumaturgy
1/day: Hold Person
2/day: Command
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
2/day: Spiritual Weapon