Small humanoid, Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 144 (17d8 + 68) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 16 (+3) | 20 (+5) |
| Saving Throws | Cha +9, Wis +7 |
|---|---|
| Skills | Perception +7, Persuasion +9, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Celestial, Common |
| Challenge | 10 |
The cultist makes three attacks, using Pact Blade or Radiant Ray in any combination.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 18 (4d8) Radiant damage.
Ranged Attack Roll: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.
The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At will: Thaumaturgy
1 each/day: Jallarzi's Storm of Radiance (level 7 version), Mass Suggestion