Cultist of Bhaal

(Forgotten Realms: Adventures in Faerûn)

Small humanoid, Neutral Evil

Armor Class16
Hit Points144 (17d8 + 68)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 19 (+4) 18 (+4) 15 (+2) 17 (+3) 14 (+2)
Saving ThrowsDex +7, Int +5
SkillsPerception +6, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 16
LanguagesCommon
Challenge7

Traits

Blood-Soaked Resolve.

While Bloodied, the cultist has Advantage on saving throws.

Actions

Multiattack.

The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.

Cursed Blade.

Melee or Ranged Attack Roll: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. Hit or Miss: The blade magically returns to the cultist's hand immediately after a ranged attack.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

2/day: Mind Spike

1 each/day: Dimension Door, Mislead