Small humanoid, Neutral Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 144 (17d8 + 68) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 18 (+4) | 15 (+2) | 17 (+3) | 14 (+2) |
| Saving Throws | Dex +7, Int +5 |
|---|---|
| Skills | Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 16 |
| Languages | Common |
| Challenge | 7 |
While Bloodied, the cultist has Advantage on saving throws.
The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.
Melee or Ranged Attack Roll: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit: 14 (3d6 + 4) Slashing damage. Hit or Miss: The blade magically returns to the cultist's hand immediately after a ranged attack.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
2/day: Mind Spike
1 each/day: Dimension Door, Mislead