Small humanoid, Neutral Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 204 (24d8 + 96) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 18 (+4) | 20 (+5) | 18 (+4) | 15 (+2) |
| Saving Throws | Cha +6, Con +8, Int +9, Wis +8 |
|---|---|
| Skills | Arcana +9, Insight +8, Religion +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 14 |
| Languages | Common |
| Challenge | 11 |
While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.
The cultist makes three Necrotic Burst attacks.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.
The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: Speak with Dead, Thaumaturgy
1 each/day: Animate Dead, Circle of Death