Cultist of Myrkul

(Forgotten Realms: Adventures in Faerûn)

Small humanoid, Neutral Evil

Armor Class16
Hit Points204 (24d8 + 96)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 14 (+2) 18 (+4) 20 (+5) 18 (+4) 15 (+2)
Saving ThrowsCha +6, Con +8, Int +9, Wis +8
SkillsArcana +9, Insight +8, Religion +9
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 14
LanguagesCommon
Challenge11

Traits

Nearer to the Dead.

While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.

Actions

Multiattack.

The cultist makes three Necrotic Burst attacks.

Necrotic Burst.

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.

Spellcasting

The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Speak with Dead, Thaumaturgy

1 each/day: Animate Dead, Circle of Death