Cyclops

(2014 Monster Manual)

Huge giant, Chaotic Neutral

Armor Class14 (natural armor)
Hit Points138 (12d12 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
22 (+6) 11 (+0) 20 (+5) 8 (-1) 6 (-2) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 8
LanguagesGiant
Challenge6

Traits

Poor Depth Perception.

The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack.

The cyclops makes two greatclub attacks.

Greatclub.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Attack Roll: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.