Huge giant, Chaotic Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 138 (12d12 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 11 (+0) | 20 (+5) | 8 (-1) | 6 (-2) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 8 |
| Languages | Giant |
| Challenge | 6 |
The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
The cyclops makes two greatclub attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Ranged Attack Roll: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.