Huge giant, Chaotic Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 207 (18d12 + 90) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 11 (+0) | 20 (+5) | 16 (+3) | 18 (+4) | 10 (+0) |
| Saving Throws | Con +9, Wis +8 |
|---|---|
| Skills | History +11, Perception +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Truesight 30 ft., passive Perception 22 |
| Languages | Giant |
| Challenge | 10 |
The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.
Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops's next turn.
Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.
The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):
1/day: Legend Lore
2 each/day: Arcane Eye, Detect Magic, Locate Object