Cyclops Sentry

(2024 Monster Manual)

Huge giant, Chaotic Neutral

Armor Class14
Hit Points138 (12d12 + 60)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 11 (+0) 20 (+5) 8 (-1) 6 (-2) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 8
LanguagesGiant
Challenge6

Actions

Multiattack.

The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club.

Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock.

Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reactions

Limited Foresight (Recharge 6).

Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.