Medium humanoid (mongrelfolk), Any alignment
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 26 (4d8 + 8) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +2, Perception +2, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common |
| Challenge | 1/4 |
The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Cyrus can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Cyrus makes two attacks: one with its bite and one with its claw or dagger.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.