Daask Bruiser

(Eberron: Forge of the Artificer)

Medium humanoid (gnoll), Neutral Evil

Armor Class17
Hit Points150 (20d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
Saving ThrowsCon +7, Str +9, Wis +5
SkillsAthletics +9, Intimidation +6, Perception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 15
LanguagesCommon, Gnoll
Challenge9

Traits

Blood Frenzy.

The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Actions

Multiattack.

The bruiser makes three Pummel attacks and uses Glare.

Pummel.

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.

Glare.

wis DC 14, one creature the bruiser can see within 30 feet. Failure: The target has the Frightened condition until the start of the bruiser's next turn.

Reactions

Smackback.

Trigger: The bruiser takes damage from a creature within 5 feet. Response: The bruiser makes one Pummel attack, targeting the triggering creature.