Medium humanoid (gnoll), Neutral Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 150 (20d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
| Saving Throws | Con +7, Str +9, Wis +5 |
|---|---|
| Skills | Athletics +9, Intimidation +6, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 15 |
| Languages | Common, Gnoll |
| Challenge | 9 |
The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
The bruiser makes three Pummel attacks and uses Glare.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.
wis DC 14, one creature the bruiser can see within 30 feet. Failure: The target has the Frightened condition until the start of the bruiser's next turn.
Trigger: The bruiser takes damage from a creature within 5 feet. Response: The bruiser makes one Pummel attack, targeting the triggering creature.