Medium humanoid (any race), Neutral Good
| Armor Class | 15 (half plate armor) |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Medicine +7, Persuasion +3, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | any two languages |
| Challenge | 2 |
As a bonus action, Dagdra can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Dagdra expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
As an action, Dagdra draws a spell scroll from her documancy satchel. The scroll contains a spell of up to 3rd level of Dagdra's choice. Only Dagdra can use the scroll, which vanishes after 1 minute.
Dagdra is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Dagdra has the following cleric spells prepared:
Cantrips: light, sacred flame, thaumaturgy
Level 1 (4 slots): cure wounds, guiding bolt, sanctuary
Level 2 (3 slots): lesser restoration, spiritual weapon
Level 3 (2 slots): dispel magic, spirit guardians