Dagryn

(Minsc and Boo's Journal of Villainy)

Medium humanoid (dwarf), Neutral Evil

Armor Class19 (splint armor, shield)
Hit Points84 (13d8 + 26)
Speed20 ft.
STRDEXCONINTWISCHA
12 (+1) 8 (-1) 14 (+2) 14 (+2) 13 (+1) 17 (+3)
Saving Throws—
SkillsDeception +5, Performance +5, Persuasion +5
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunitiesacid
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 11
LanguagesCommon, Draconic, Dwarvish, Undercommon
Challenge4

Traits

Draconic Transformation.

When Dagryn drops to 0 hit points, instead of falling unconscious, he transforms into his dragon form. He immediately gains all the statistics of an adult black dragon with the exception that his size is Medium, and has the stunned condition. At the start of his next turn, he grows to Large size, but remains stunned. At the start of his subsequent turn, Dagryn grows to Huge size and is no longer stunned. Dagryn remains in his dragon form for 24 hours whereupon he reverts to this stat block.

Dwarven Resilience.

Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Actions

Club.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Eruption.

Ranged Spell Attack Roll: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) acid damage.

Spellcasting

Dagryn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: alter self, disguise self, levitate, major image, vicious mockery

2 each/day: bane, fear, hold monster, misty step

1 each/day: dimension door, seeming