Medium humanoid (elf), Neutral
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 40 (9d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Int +6, Wis +4 |
|---|---|
| Skills | Arcana +6, History +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any four languages |
| Challenge | 6 |
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dalamar is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Dalamar has the following wizard spells prepared:
Cantrips: fire bolt, light, mage hand, prestidigitation
Level 1 (4 slots): detect magic, mage armor, magic missile, shield
Level 2 (3 slots): misty step, suggestion
Level 3 (3 slots): counterspell, fireball, fly
Level 4 (3 slots): greater invisibility, ice storm
Level 5 (1 slots): cone of cold