Dankwood Grung

(Mordenkainen Presents: Monsters of the Multiverse)

Small humanoid (grung), Unaligned

Armor Class13
Hit Points27 (5d6 + 10)
Speed25 ft., climb 25 ft.
STRDEXCONINTWISCHA
7 (-2) 16 (+3) 15 (+2) 10 (+0) 11 (+0) 15 (+2)
Saving ThrowsDex +5
SkillsAthletics +2, Intimidation +4, Perception +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensespassive Perception 12
LanguagesGrung
Challenge1

Traits

Amphibious.

The grung can breathe air and water.

Poisonous Skin.

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap.

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Grumpy Grung Growl.

A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be frightened until the end of their next turn.

Dagger.

Melee or Ranged Attack Roll: +0 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.