Small humanoid (grung), Unaligned
| Armor Class | 13 |
|---|---|
| Hit Points | 27 (5d6 + 10) |
| Speed | 25 ft., climb 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
| Saving Throws | Dex +5 |
|---|---|
| Skills | Athletics +2, Intimidation +4, Perception +2, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | passive Perception 12 |
| Languages | Grung |
| Challenge | 1 |
The grung can breathe air and water.
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be frightened until the end of their next turn.
Melee or Ranged Attack Roll: +0 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.