Dankwood Hag

(Adventures in the Forgotten Realms: Witherspoon Manor)

Medium fey, Neutral Evil

Armor Class17
Hit Points82
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 16 (+3) 13 (+1) 14 (+2) 14 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Senses—
Languages—
Challenge3

Traits

Amphibious.

The hag can breathe air and water.

Mimicry (Green Hag).

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Illusory Appearance.

The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.

Invisible Passage.

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.

Claws.

Melee Attack Roll: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.

Innate Spellcasting

The hag's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

At will: dancing lights, minor illusion, vicious mockery