Medium fey, Neutral Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 82 |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | — |
| Languages | — |
| Challenge | 3 |
The hag can breathe air and water.
The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
The hag covers herself with a magical illusion that allows her to look like another creature of her general size and shape. The illusion ends when the hag chooses, or if she dies. A DC 20 Intelligence (Investigation) check will expose the hag's disguise.
The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends. While invisible, she leaves no physical evidence of her passage, and can only be tracked by magic.
Melee Attack Roll: +6 to hit, one target. Hit: 17 (2d8 + 4) slashing damage.
The hag's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:
At will: dancing lights, minor illusion, vicious mockery