Darathra Shendrel

Medium humanoid (human), Any alignment

Armor Class18 (plate armor)
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving ThrowsCon +4, Wis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge3

Traits

Brave.

Darathra has advantage on saving throws against being frightened.

Actions

Multiattack.

Darathra makes two melee attacks.

Greatsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, Darathra can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darathra. A creature can benefit from only one Leadership die at a time. This effect ends if Darathra is incapacitated.

Reactions

Parry.

Darathra adds 2 to its AC against one melee attack that would hit it. To do so, Darathra must see the attacker and be wielding a melee weapon.