Medium fiend, Chaotic Neutral
| Armor Class | 19 |
|---|---|
| Hit Points | 105 (14d8 + 42) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +6, Int +5 |
|---|---|
| Skills | Deception +6, Perception +4, Performance +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; poison |
| Damage Immunities | — |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft., passive Perception 14 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 5 |
Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
con DC 14, one creature Dardew can see within 120 ft. Failure: 13 (3d6 + 3) Thunder damage.