Dardew

(Stranger Things: Welcome to the Hellfire Club)

Medium fiend, Chaotic Neutral

Armor Class19
Hit Points105 (14d8 + 42)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
18 (+4) 18 (+4) 16 (+3) 14 (+2) 12 (+1) 16 (+3)
Saving ThrowsCha +6, Int +5
SkillsDeception +6, Perception +4, Performance +9
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; poison
Damage Immunities—
Condition Immunitiespoisoned
SensesDarkvision 120 ft., passive Perception 14
LanguagesAbyssal, Common, Infernal
Challenge5

Actions

Multiattack.

Dardew makes two attacks, using Fiery Claw or Power Chord in any combination.

Fiery Claw.

Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.

Power Chord.

con DC 14, one creature Dardew can see within 120 ft. Failure: 13 (3d6 + 3) Thunder damage.