Darkling

Small fey, Chaotic Neutral

Armor Class14 (leather armor)
Hit Points13 (3d6 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 10 (+0)
Saving Throws—
SkillsAcrobatics +5, Deception +2, Perception +5, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 15
LanguagesElvish, Sylvan
Challenge1/2

Traits

Death Flash.

When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

Light Sensitivity.

While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage.