Darkling Elder

Medium fey, Chaotic Neutral

Armor Class15 (studded leather armor)
Hit Points27 (5d8 + 5)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 17 (+3) 12 (+1) 10 (+0) 14 (+2) 13 (+1)
Saving Throws—
SkillsAcrobatics +5, Deception +3, Perception +6, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 16
LanguagesElvish, Sylvan
Challenge2

Traits

Death Burn.

When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6) radiant damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Actions

Multiattack.

The darkling elder makes two Scimitar attacks.

Scimitar.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Darkness (Recharges after a Short or Long Rest)

The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.