Medium humanoid (elf), Neutral
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 82 (15d8 + 15) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
| Saving Throws | Cha +6, Dex +5 |
|---|---|
| Skills | Arcana +6, History +6, Insight +4, Perception +4, Performance +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common, Draconic, Dwarvish, Elvish |
| Challenge | 6 |
Davil has advantage on saving throws against being charmed, and magic can't put him to sleep.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared:
Cantrips: mage hand, mending, minor illusion, vicious mockery
Level 1 (4 slots): cure wounds, disguise self, sleep
Level 2 (3 slots): crown of madness, invisibility, suggestion
Level 3 (3 slots): nondetection, sending, tongues
Level 4 (3 slots): compulsion, freedom of movement, polymorph
Level 5 (2 slots): dominate person, greater restoration
Level 6 (1 slots): Otto's irresistible dance