Davil Starsong

(Waterdeep: Dragon Heist)

Medium humanoid (elf), Neutral

Armor Class15 (chain shirt)
Hit Points82 (15d8 + 15)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 17 (+3)
Saving ThrowsCha +6, Dex +5
SkillsArcana +6, History +6, Insight +4, Perception +4, Performance +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Draconic, Dwarvish, Elvish
Challenge6

Traits

Fey Ancestry.

Davil has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Dagger.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Davil is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the following bard spells prepared:

Cantrips: mage hand, mending, minor illusion, vicious mockery

Level 1 (4 slots): cure wounds, disguise self, sleep

Level 2 (3 slots): crown of madness, invisibility, suggestion

Level 3 (3 slots): nondetection, sending, tongues

Level 4 (3 slots): compulsion, freedom of movement, polymorph

Level 5 (2 slots): dominate person, greater restoration

Level 6 (1 slots): Otto's irresistible dance