Dead Three Scion

(Forgotten Realms: Adventures in Faerûn)

Small humanoid, Neutral Evil

Armor Class17
Hit Points221 (26d8 + 104)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 14 (+2) 19 (+4) 18 (+4) 21 (+5) 24 (+7)
Saving ThrowsCon +9, Wis +10
SkillsArcana +9, Intimidation +12, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesnecrotic
Condition Immunitiescharmed; frightened
SensesTruesight 120 ft., passive Perception 15
LanguagesCommon
Challenge16

Traits

Culling Aura.

con DC 20, each Bloodied creature in a 30-foot Emanation [Area of Effect] originating from the scion at the end of the scion's turn. Failure: The target can't regain Hit Points until the start of the scion's next turn.

Legendary Resistance (3/Day).

If the scion fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The scion has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The scion makes two attacks, using Death Touch or Mindwrack Bolt in any combination.

Death Touch.

Melee Attack Roll: +12, reach 5 ft. Hit: 25 (4d8 + 7) Necrotic damage.

Mindwrack Bolt.

Ranged Attack Roll: +12, range 120 ft. Hit: 21 (6d6) Psychic damage and the target has the Poisoned condition until the start of the scion's next turn.

Legendary Actions

Attack.

The scion makes a Death Touch or Mindwrack Bolt attack.

Spellcasting

The scion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

At will: Detect Thoughts, Dispel Magic

2 each/day: Dimension Door, Invisibility, Scrying

1 each/day: Circle of Death, Create Undead

The scion casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The scion can't take this action again until the start of its next turn.