Small humanoid, Neutral Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 221 (26d8 + 104) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 19 (+4) | 18 (+4) | 21 (+5) | 24 (+7) |
| Saving Throws | Con +9, Wis +10 |
|---|---|
| Skills | Arcana +9, Intimidation +12, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic |
| Condition Immunities | charmed; frightened |
| Senses | Truesight 120 ft., passive Perception 15 |
| Languages | Common |
| Challenge | 16 |
con DC 20, each Bloodied creature in a 30-foot Emanation [Area of Effect] originating from the scion at the end of the scion's turn. Failure: The target can't regain Hit Points until the start of the scion's next turn.
If the scion fails a saving throw, it can choose to succeed instead.
The scion has Advantage on saving throws against spells and other magical effects.
The scion makes two attacks, using Death Touch or Mindwrack Bolt in any combination.
Melee Attack Roll: +12, reach 5 ft. Hit: 25 (4d8 + 7) Necrotic damage.
Ranged Attack Roll: +12, range 120 ft. Hit: 21 (6d6) Psychic damage and the target has the Poisoned condition until the start of the scion's next turn.
The scion makes a Death Touch or Mindwrack Bolt attack.
The scion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
At will: Detect Thoughts, Dispel Magic
2 each/day: Dimension Door, Invisibility, Scrying
1 each/day: Circle of Death, Create Undead
The scion casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The scion can't take this action again until the start of its next turn.