Small humanoid, Neutral Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 127 (15d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
| Saving Throws | Con +7, Wis +6 |
|---|---|
| Skills | Insight +6, Perception +6, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common |
| Challenge | 8 |
The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.
Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.
Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: Speak with Dead, Thaumaturgy