Death Cultist

(2024 Monster Manual)

Small humanoid, Neutral Evil

Armor Class17
Hit Points127 (15d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
19 (+4) 12 (+1) 18 (+4) 12 (+1) 16 (+3) 14 (+2)
Saving ThrowsCon +7, Wis +6
SkillsInsight +6, Perception +6, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCommon
Challenge8

Actions

Multiattack.

The cultist makes three attacks, using Dread Scythe or Deathly Ray in any combination.

Dread Scythe.

Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage, and the target can't regain Hit Points until the end of its next turn.

Deathly Ray.

Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d10) Necrotic damage.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Speak with Dead, Thaumaturgy