Death Dog

Medium monstrosity, Neutral Evil

Armor Class12
Hit Points39 (6d8 + 12)
Speed40 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 14 (+2) 3 (-4) 13 (+1) 6 (-2)
Saving Throws—
SkillsPerception +5, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 15
Languages—
Challenge1

Traits

Two-Headed.

The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack.

The dog makes two bite attacks.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.